Totally not a stereotype (it is)
A blog that records game design ideas, showcases art and webcomics, and talks about everything in between
Showing posts with label original art. Show all posts
Showing posts with label original art. Show all posts
Friday, June 30, 2017
Friday, June 23, 2017
Sunday, April 30, 2017
30 Pieces of Art: Caider
The second topic is: The unlikely offspring of two animal species.
Strange enough, googling "cat spider" turns up numerous actual results...
Strange enough, googling "cat spider" turns up numerous actual results...
Wednesday, April 26, 2017
30 Pieces of Art: Flight
Well, it's supposed to be a 30 days of art challenge, but honestly I'd rather have the freedom to complete a piece if I wanted to, and only spending a day is not going to cut it in that case.
Day one's topic is Sensation of Flight. I can't say that I'm in a good place right now.
Day one's topic is Sensation of Flight. I can't say that I'm in a good place right now.
Saturday, April 22, 2017
Bonus Art Day: Divination
Over six months and half a dozen painting program purchases later, I've finally found a program that's snappy yet featured loaded enough to take me all the way from sketching to final touch-up. It's called Leonardo and it's still in beta - hopefully the future feature bloat won't make the program go any slower.
Wednesday, January 27, 2016
(Sort of) Bob Ross Wednesday: Deep Forest
Got an extra busy weekend so Monday ended up being chores day and I completely missed the marathon on Twitch, so I had to improvise for this painting. Still fudging a lot at the moment but maybe with better reference and more time I can start putting together something more serious.
Monday, January 18, 2016
Bob Ross Mondays: Snowscape
Not as much time today, but getting better at emulating the general blending effects. Unfortunately it's really hard to work details into the picture. I'll need to look up how other digital artists do it one of these days.
Monday, January 11, 2016
Bob Ross Mondays
It's 2016, and I'm getting back into the habit of blogging again. My job is now 9 to 5 and there's other obligations I need to fulfill throughout the week so it'll no longer be as frequent or regular as the last run, but as long as Joy of Painting reruns keep running on Mondays I think I'll be putting something up on Monday every week, at least.
Friday, January 18, 2013
Wednesday, January 16, 2013
Rant: Nexus 7, One Month Later
I've finally found a decent drawing app! It's called LayerPaint.
That and I've played around with three different styluses and other accessories. I'll write up a decent post some time after this, after I get this drawing up...
Thursday, September 27, 2012
Super Late Webcomic Wednesday: Future Sight P15
Got hit by a virus. Reformatted the computer, and getting all the pieces of printing the template, scanning, framing, and other parts back together. Other than that, I'm swarmed with games that I'm obligated to play. They're all grindy RPGs. I like these games, but I really hate it when I'm forced to progress at someone else's pace...
Right. Right. Pages!
Right. Right. Pages!
Thursday, September 20, 2012
Belated Webcomic Wednesday: Future Sight P14
It looks like with work and play filling up my time, this post a day schedule is impossibly hard to keep up... At the very least, I want to keep Future Sight going. It's the one thing that I actually want to do every week.
Hey, I just met him / and this is crazy / he did a number / but call him maybe
Wednesday, September 12, 2012
Webcomic Wednesday: Future Sight P13
Finally, the weather cooled down!
Lynn seemed to have gone through several hair styles here, but all I wanted to do was to draw her head at different angles... bleh.
Thursday, September 6, 2012
Belated Webcomic Wednesday: Future Sight P12
Two words: scanner problems... It is a lame excuse, but it's what actually happened. It looks like the quality of the scan got affected as well...
Monday, September 3, 2012
Art Weekend: Business Casual (WIP)
Since this is a long weekend, technically I'm still on time. This is going to be a multi-week project.
I had a late start for this particular drawing. For the longest time I couldn't think of anything good to draw, but this idea came up in the last minute. The first draft of the drawing looks like this:
The idea is there, but the perspective for the chair is way too extreme and the leaning height is not right for Cecil at all. I also went back to previous pages of Future Sight and remembered Lynn has shorter hair. I went to Photoshop, dragged some things around, print, retrace, and came up with a second draft:
I had a late start for this particular drawing. For the longest time I couldn't think of anything good to draw, but this idea came up in the last minute. The first draft of the drawing looks like this:
The pose looks a bit better. I like Lynn's new nonchalant attitude. Cecil's height still isn't quite right though, so I had to do more fixing. I retraced the corrected image in Photoshop and added some of the background back in, resulting in the trace on top.
There's still some awkward anatomy that'll need some fixing, but overall I'm pretty close to being able to color this piece, which is a whole other nightmare.
Wednesday, August 29, 2012
Webcomic Wednesday: Future Sight P11
This has been a bad week for keeping the blog up so far... Writing a self contained story within a few hours using a predefined set of time travel rules had proved to be much more frustrating than I imagined.
Today, we suffer a case of "people looking right" and "actual backgrounds" (i.e. I'm terrible at drawing those). Also, holy walls of text, batman:
I'm not sure if I even want to make up for the missing Tuesday content. It's so damn hot over here...
Today, we suffer a case of "people looking right" and "actual backgrounds" (i.e. I'm terrible at drawing those). Also, holy walls of text, batman:
I'm not sure if I even want to make up for the missing Tuesday content. It's so damn hot over here...
Sunday, August 26, 2012
Art Weekend: Flash Duel Board Replacement
It's done:
The custom board is meant to be a replacement for the original board from Flash Duel, which looks like this:
Given that their second edition character cards look gorgeous, I was kind of surprised that the kind of blah player track remain unchanged. I do admit that visually the new board is a bit more noisy, but I really think the nicer background makes it an overall better package. You do have to be aware that square 9 and 10 are dark squares though.
Here is the artwork without the score track on top:
(Nuts, I forgot to put the shadow underneath the stone lantern! I knew I forgot to do something...)
Wednesday, August 22, 2012
Webcomic Wednesday: Future Sight P10
Boo, rush page is rushed~
I have to keep some of the "off" expressions in the middle panels because I 'm short on time. Only the last two panels have more or less the face I'm looking for.
I have to keep some of the "off" expressions in the middle panels because I 'm short on time. Only the last two panels have more or less the face I'm looking for.
Monday, August 20, 2012
Weekend Art WIP: Replacement art for Flash Duel
I talked about Flash Duel last Tuesday. There's a lot to like about the game - it's unique, it's fast, it's cerebral but not overwhelmingly so, there are times when you'll have to take a chance and win or lose, the next game takes like no time to set up.
The game is in its second iteration - there's a pedestrian version and a deluxe version of the first edition of the game, where one is a bit too bare bone and the other too expensive (laser etching everything probably costed a lot of money)... so with the second edition release, the card art got updated, a lot of the deluxe components are replaced with less durable but much better looking printed cardboard, except for one thing.
The track that the duelists walk on. It's so pedestrian. Compared to all the character art, the track is a relic that really, really needs to get an upgrade. And I thought, I don't do enough background/landscape pieces (I haven't done a single piece this last two months...), this is two birds with one stone!
Then the heat wave hits SoCal. God it's too hot in here. This is as far as I got with the times of day that's not melting my face off:
You can see the original layout underneath the new one. What I've drawn up is obviously a sketch and color test, but I like what I have over what was there already. It'd be best if I can plan it so the landscape would naturally have dark and light spaces (required as part of the game mechanics), but if not artificially darkening spots still doesn't look too bad.
The game is in its second iteration - there's a pedestrian version and a deluxe version of the first edition of the game, where one is a bit too bare bone and the other too expensive (laser etching everything probably costed a lot of money)... so with the second edition release, the card art got updated, a lot of the deluxe components are replaced with less durable but much better looking printed cardboard, except for one thing.
The track that the duelists walk on. It's so pedestrian. Compared to all the character art, the track is a relic that really, really needs to get an upgrade. And I thought, I don't do enough background/landscape pieces (I haven't done a single piece this last two months...), this is two birds with one stone!
Then the heat wave hits SoCal. God it's too hot in here. This is as far as I got with the times of day that's not melting my face off:
You can see the original layout underneath the new one. What I've drawn up is obviously a sketch and color test, but I like what I have over what was there already. It'd be best if I can plan it so the landscape would naturally have dark and light spaces (required as part of the game mechanics), but if not artificially darkening spots still doesn't look too bad.
Sunday, August 12, 2012
Art Weekend: Card Illustrations
Alright, so maybe Art Friday as a concept isn't exactly working out. Weekends in general are just kind of a leisure time for me, and I'd rather not let my studies get in the way of my pleasure seeking (seems backwards somehow...). As a result, I think I'll just stretch the art stuff to include the entire weekend from now on. That way, I'd have more opportunities to get stuff done and maybe spend more time on a piece instead of rushing everything to completion.
Despite the heat, this weekend ended up being very productive for me. I'm able to go back and start working on the Pirates game (again!), and as a result of that I've drawn a few illustrations to go with the new card designs. They're more of a study than anything for now, but I'm still quite happy with the output:
This is "focus". Pretty simple. The hair and the beard turns out well.
This is "brutalize". Now that I have a second look I guess the poses are a bit wonky... at this point my hands are getting tired but it's also loosening up, so the anatomy looks wrong in several places but the idea behind it feels right. I was wondering why the right arm of the sword guy didn't look right - I think the forearm should be brought to the front.
Finally, one for "unload". Something frilly to finish up the set of illustrations. Man, that right arm looks super short.
After scanning the pictures, I've also messed around with painting one or two of them:
I tried messing with ArtRage's watercolor. I don't know why, but compared to their oil (not that I've actually painted with oil based paint) brushes the watercolor just feels wonky. It looks so cool when it blends right, though. I suppose one of these days I'd finally figure it out. Until then I should mess around with it every now and then.
One in Photoshop, a quickie. I need to find a way to get rid of flat slabs of color since turning on pressure sensitive size and opacity never feel right for me, so I end up having brush strokes with round tips.
Now, to prototype the cards... then I can do another post about the design changes to the game.
Despite the heat, this weekend ended up being very productive for me. I'm able to go back and start working on the Pirates game (again!), and as a result of that I've drawn a few illustrations to go with the new card designs. They're more of a study than anything for now, but I'm still quite happy with the output:
This is the illustration for "strike", the first study I've done. The foreshortening needs work, and the soon to be cropped parts of the drawing are crude, but I think the pose is effective.
Here is one for "counter". I like the illustration, but it'll probably be scrapped later since the card it describes don't trigger unless the player is under attack. This probably works better as "ripose". Poses involving more than one person is always tough, so at least I'm happy with the characters' layouts.
After scanning the pictures, I've also messed around with painting one or two of them:
Now, to prototype the cards... then I can do another post about the design changes to the game.
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