It's aliiiiiiiive! It's aliiiiiiiive!
It's going to be increasingly rough to keep updates going since my work is entering an early crunch... sad too, I was finally loosening up by the time I draw the last panel...
A blog that records game design ideas, showcases art and webcomics, and talks about everything in between
Thursday, November 29, 2012
Wednesday, October 31, 2012
Webcomic Wednesday: Future Sight P17
So tired. I think it's the cake that's making me so sleepy.
Art wise, still recovering from the big hiatus last month. And that instructor... I'm not saying it's aliens... but it's aliens.
Art wise, still recovering from the big hiatus last month. And that instructor... I'm not saying it's aliens... but it's aliens.
Wednesday, October 24, 2012
Webcomic Wednesday: Future Sight P16
(Wait, this thing is still alive?)
It's aliiiiiive! It's aliiiiive!
It's aliiiiiive! It's aliiiiive!
The holiday season of game releases can make things extremely disorienting. I think I'm getting my bearings again... somehow. At the very least, I'm committed to finishing the first arc of Future Sight one way or another. No backing out of that!
Thursday, September 27, 2012
Super Late Webcomic Wednesday: Future Sight P15
Got hit by a virus. Reformatted the computer, and getting all the pieces of printing the template, scanning, framing, and other parts back together. Other than that, I'm swarmed with games that I'm obligated to play. They're all grindy RPGs. I like these games, but I really hate it when I'm forced to progress at someone else's pace...
Right. Right. Pages!
Right. Right. Pages!
Thursday, September 20, 2012
Belated Webcomic Wednesday: Future Sight P14
It looks like with work and play filling up my time, this post a day schedule is impossibly hard to keep up... At the very least, I want to keep Future Sight going. It's the one thing that I actually want to do every week.
Hey, I just met him / and this is crazy / he did a number / but call him maybe
Thursday, September 13, 2012
Melodic Thursday: Destiny
On short notice today.
And at the end of the solo, the strings section and the big brass joins in for the reprise... oh right. I haven't written that part in yet...
And at the end of the solo, the strings section and the big brass joins in for the reprise... oh right. I haven't written that part in yet...
Wednesday, September 12, 2012
Webcomic Wednesday: Future Sight P13
Finally, the weather cooled down!
Lynn seemed to have gone through several hair styles here, but all I wanted to do was to draw her head at different angles... bleh.
Rant Tuesday: It's Still Like This Ten Years Later?
Okay, so work is hard.
Modern webdev is also hard. Madness, even. You'd think that coming back after 10 years the whole HTML5 thing would be a bit more civilized... after all, the last time I touched JavaScript was when Flash was in version 4, when you had to cobble together code through drop down menus. It was horrible either way.
Ten years later, Flash is now a somewhat respectable coding environment, even if some of its quirks and slowness never went away, but javascript... it looks like nobody bothered to clean the lawn and everyone kept piling on trash, and there's people pitching tents around themselves like jQuery and they keep pretending the entire coding environment is anything but a steaming pile of manure.
There's no avoiding it though - Flash is going away. Less than five years from now there'd be more people using dedicated content consumption devices than content creation devices, and nobody is hedging their bets that Microsoft is going to pull through with the likes of Windows 8. So HTML5 is as close to the new "build once deploy everywhere" environment as you can get.
Meanwhile, I've found half a dozen ways to write a helper class to load a bunch of images, with none of them looking either right or wrong.
This transition is going to take quite a while.
Modern webdev is also hard. Madness, even. You'd think that coming back after 10 years the whole HTML5 thing would be a bit more civilized... after all, the last time I touched JavaScript was when Flash was in version 4, when you had to cobble together code through drop down menus. It was horrible either way.
Ten years later, Flash is now a somewhat respectable coding environment, even if some of its quirks and slowness never went away, but javascript... it looks like nobody bothered to clean the lawn and everyone kept piling on trash, and there's people pitching tents around themselves like jQuery and they keep pretending the entire coding environment is anything but a steaming pile of manure.
There's no avoiding it though - Flash is going away. Less than five years from now there'd be more people using dedicated content consumption devices than content creation devices, and nobody is hedging their bets that Microsoft is going to pull through with the likes of Windows 8. So HTML5 is as close to the new "build once deploy everywhere" environment as you can get.
Meanwhile, I've found half a dozen ways to write a helper class to load a bunch of images, with none of them looking either right or wrong.
This transition is going to take quite a while.
Thursday, September 6, 2012
Rhythmic Thursday: Jungle Bongo
I threw in Adobe Audition to get the final mix because I don't know how to pitch shift entire tracks in Renoise, and the timbre of the drums are off...
I think I'm at the stage where I should spend a month or two going over stuff I've already done and learn to tune the channels and add effects. As it stands, there's a few loops that I'd actually like to finish but couldn't within this 2-3 hour time frame I give myself each weekday.
I think I'm at the stage where I should spend a month or two going over stuff I've already done and learn to tune the channels and add effects. As it stands, there's a few loops that I'd actually like to finish but couldn't within this 2-3 hour time frame I give myself each weekday.
Belated Webcomic Wednesday: Future Sight P12
Two words: scanner problems... It is a lame excuse, but it's what actually happened. It looks like the quality of the scan got affected as well...
Tuesday, September 4, 2012
HTML5 Tuesday: Zoom!
I've been meaning to learn HTML5 for quite a while, perhaps even longer than the time I've been meaning to pick up drawing webcomics and messing around with music composition. Problem is, I've been using Flash for so long, and javascript is dumb and suck... and dumb.
But there's no avoiding it, so I've written a little something... let's hope that it actually works (on anywhere but my home browser):
Zoom!
Nothing complicated of course, just a little image being zoomed and reset every few seconds. The code is super primitive - eventually I'll need to learn to code up some properly image loading, image rendering, and other miscellaneous functionality into separate javascript files.
Dropbox seems to work for me after some initial setup trouble, but I suppose I'd need to shop for a web host now...
But there's no avoiding it, so I've written a little something... let's hope that it actually works (on anywhere but my home browser):
Zoom!
Nothing complicated of course, just a little image being zoomed and reset every few seconds. The code is super primitive - eventually I'll need to learn to code up some properly image loading, image rendering, and other miscellaneous functionality into separate javascript files.
Dropbox seems to work for me after some initial setup trouble, but I suppose I'd need to shop for a web host now...
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